Following claims from developers Oxide that NVIDIA's Maxwell GPUs can't handle asynchronous compute/shading in DirectX 12 applications, and a communtiy-created benchmark which appeared to disprove ...
A new technical paper titled “APOSTLE: Asynchronously Parallel Optimization for Sizing Analog Transistors Using DNN Learning” was published by researchers at UT Austin and Analog Devices. “Analog ...
During Gamescom 2018, Moon Studios announced a new aspect of Ori and the Will of the Wisps, Spirit Trials, that allows you to asynchronously race against your friends and/or the world to claim the ...