You see bits of Half-Life's narrative design in Call of Duty, but much of Valve's influence came in other forms ...
In this lesson, students will simulate the randomness of decay in radioactive atoms and visualize the half-life of a sample radioactive element. This lesson can be completed in two (2) 45-minute class ...
Gordon Freeman had a robotic arm during the development of Half-Life 3 that let you control the elements in the game -- fire, water, etc -- with developer Valve is pushing the boundaries of realism ...