San Leandro, Calif. July 5, 2007 - PhaseSpace, the price and performance leader in optical motion capture systems and technology, has joined the Unreal® Engine Integrated Partners Program (IPP).
Jake is a writer from the United Kingdom. With a focus on first-person shooters, RPGs, and achievement hunting, writing about the gaming industry comes naturally and is a real point of pride. Outside ...
Dimitri Vallein explains how he built his award-winning Unreal Engine short film New Specimen using real-time workflows.
SEOUL, South Korea--(BUSINESS WIRE)--Spaceblock Co., Ltd. (“Spaceblock”), a pioneering Seoul-based startup specializing in the virtual game and performance content development, has announced the ...
SAN DIEGO, Calif.—In a move that could make virtual reality and virtual production techniques available to a much wider group of creators, Sony Electronics Inc. has launched a mobile motion capture ...
Animcraft 5.5 refines mocap stability, upgrades ribbons, rebuilds UE previews, and expands MetaHuman editing tools.
Unreal Engine developer Epic Games has released Live Link Face, an iPhone app that uses the front-facing 3D sensors in the phone to do live motion capture for facial animations in 3D projects like ...
Epic has explored inexpensive forms of motion capture for Unreal Engine before, including using an iPhone’s TrueDepth camera to build a depth map of a face, but being able to use a webcam you already ...
The solution — which can track up to two people at once — leverages Move.ai’s patented Invisible real-time markerless mocap software to extract natural human motion from video using advanced AI.