As Verbinski explained, Unreal Engine 5's approach to light and its application in scenes doesn't work with films aiming for ...
The highly anticipated release of Unreal Engine (UE) 5.1 is here, and with it come some pretty spectacular changes for those working in animation and vfx. UE 5’s impact on animation proved undeniable.
Christopher is a Features writer from the USA who has been playing, working on, and writing about video games for over 20 years and has a lifelong passion for the gaming industry as a whole. He began ...
Unreal Engine has infiltrated the world of film over the past few years, including Amazon's Fallout, but Gore Verbinski isn't ...
Unreal Engine 5.5 has some exciting new rendering improvements, with Nanite now capable of rendering Skeletal Meshes incredibly fast says Epic Games (which is currently an Experimental feature) and ...
Epic Games has released a new app for iOS that can be used to capture and stream high-quality facial animations in real-time from your iPhone directly onto characters in Unreal Engine. The Live Link ...
In the realm of motion graphics, Project Avalanche offers creators a unique toolset designed specifically for motion. Built within the powerful Unreal Engine 5, Project Avalanche offers a wide range ...
The big picture: Streamlining work in any business reduces overhead and is good for the bottom line. Epic thinks it has an Unreal Engine tool that can help developers and motion capture artists reduce ...
TL;DR: Unreal Engine 5.7 Preview introduces a production-ready Procedural Content Generation Framework with nearly double the performance of UE5.5, enhanced GPU overrides, multiplatform support, and a ...
Mehrdad (He/Him) is a Senior Staff Writer from Iran. He started writing about video games when he was a high-school student. He loves playing competitive FPS games such as Rainbow Six Siege and ...
Unreal Engine 5.7 is here, bringing you the tools you need to build expansive, lifelike worlds filled with rich, beautiful details, and cleanly render them in real time at high fidelity on ...
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