In this age of sleek minimalism and glossy screens, it’s hard to believe - but you could once chuck your mobile phone with the might of a thousand raging bears against a brick wall and it would simply ...
Code Vein 2 producer Keita Iizuka tells us how the 'dramatic exploration action-RPG' sequel has evolved, and why ...
Sanibel, Elizabeth Hargrave’s new board game, was designed with accessibility in mind, just like her previous cozy game ...
The people behind Unbeatable, Hyperyuki and Denshattack discuss their Japanese influences, from trains and Digimon to music and the Dreamcast.
I put out a call on social media and through various PR contacts for QA professionals to share their most ridiculous game ...