The Slug Algorithm has been around for a decade now, mostly quietly rendering fonts and later entire GUIs using Bézier curves ...
Note: This content was written before the ASTC LDR 4x4-12x12 and XUASTC LDR 4x4-12x12 codec formats were added to the system. These other formats are significantly higher quality than ETC1S/UASTC LDR ...
// [X] Renderer: User texture binding. Use 'GLuint' OpenGL texture as texture identifier. Read the FAQ about ImTextureID/ImTextureRef! // [x] Renderer: Large meshes ...