Long before action RPGs became as common as they are, combat in role-playing games was predominantly done in a turn-based fashion. This form of gameplay, which was born out of hardware limitations and ...
Disco Elysium had so much text it broke the branching narrative software: 'we were writing too much'
When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works. Noclip's documentary about the making of Hades is a favorite of mine, but their current series on ...
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