Boss Room is a fully functional co-op multiplayer RPG made with Unity Netcode. It is an educational sample designed to showcase typical netcode patterns that are frequently featured in similar ...
*: Due to a regression in Netcode for GameObjects pertaining to the destruction of NetworkObjects when a client unsuccessfully connects, the Dynamic Addressables Network Prefabs sample has remained at ...
In multiplayer games, clients need to be synced. It's possible to exchange data packets directly from your transport, but this can be complex for devs with little experience. So, let's look at some ...
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